1/28/2024 0 Comments Windows 10 multitouch![]() Just wondering if there's something else I'm missing that might be causing the latency, because it's more than just a couple of frames, and it does seem pretty specific to Unity. To open the Action Center, use one finger to swipe in from the right edge of the touchscreen. I should mention that windows itself, and other multi-touch apps on the same machine do not have such latency.Īll the settings are default - fps capped to 60 with standard fixedupdate time of 50fps, I'm going to try it with input reads in fixedupdate and the fixed update time halved, and again without using physics at all, running everything in update with target framerate boosted. How to Open the Action Center With Touchscreen Gestures. I'm using a singleton touch handler class that iterates through an array of objects, that runs in Update, not FixedUpdate, and rigidbodys are attached to the spawned objects, but no code. Step 2: Download the latest touchpad drivers from manufacturer’s website and install. ![]() Restart the computer once it is uninstalled. Right click on the touchpad drivers and select Uninstall. I'm using Input.touches in Unity and there's a StandaloneInputContoller in the scene. Step 1: un-install the drivers: Follow these steps: Press Windows Key + X, select Device manager. Problem is, to start things off I wrote some very simple code that just spawns and repositions objects under the touches, but the screen is running maybe 1/3 to 1/2 a second behind the input. I'm writing a small demo for for a large 3M multi-touch monitor running windows 10.įirst up, this does not work in the editor at all - Input.touchCount is always zero, but the compiled exe works OK, with up to 32 touches registering and tracking.
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